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Examples and demos for the new Vulkan API. Contribute to SaschaWillems/Vulkan development by creating an account on GitHub.


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Mar 22, 2016 · Once again, I am going to present you some vulkan features, like pipelines, barriers, memory management, and all things useful for prior ones. This article will be long, but it will be separating into several chapters. Memory Management. In Vulkan application, it is up to the developer to manage himself the memory. The number of allocations is ...


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到这里可能会有疑问,为什么可以在这里指定那么多的描述符布局集合,因为一个包含了所有的绑定。我们将在下一章回顾一下,我们将在其中查看描述符对象池和描述符集合。 By Martin-Karl Lefrançois and Pascal Gautron # NVIDIA Vulkan Ray Tracing Helpers: Introduction [//]: # This may be the most platform independent comment The [Vulkan Ray Tracing Tutorial]( uses a small number of helper classes to bridge the gap between the principles of RTX and the actual implementation. These helpers make heavy use of the STL and modern C++ to reduce the ... Mar 19, 2018 · The second binding, with index 1, is for a uniform buffer accessed by a vertex shader. Both are single resources; they are not arrays. But, we can also specify that each binding represents an array of resources by providing a value greater than 1 in the descriptorCount member of the VkDescriptorSetLayoutBinding structure.

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A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging.

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Texture binding in Vulkan = part of VkDescriptorSetLayoutBinding Contained with VkDescriptorSetLayout Building Up the OpenGL Texture Object from Vulkan Concepts OpenGL textures are opaque, so lacks an exposed image layout 奋斗的2019:虹软科技进阶这一年! 2020-01-02; 乐味优品零食好吃不发胖 2020-01-02 融360《维度》调查发现:在一线城市彩礼仍是一笔不菲的支出!

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